fetchcert/client.go
Emmanuel BENOîT be6198dbed Client mode
* Refactored so that all server code is in a single file
  * Added missing CLI option to send reload/quit commands to the server
  * Implemented client mode
2021-12-04 18:31:19 +01:00

84 lines
1.9 KiB
Go

package main
import (
"net"
"github.com/sirupsen/logrus"
)
// Client runtime data
type TClient struct {
config tConfiguration
}
// Initialize the client's state.
func InitClient(config tConfiguration) TClient {
return TClient{
config: config,
}
}
// Connect to the UNIX socket. Terminate the program with an error if connection
// fails.
func (c *TClient) getConnection() net.Conn {
conn, err := net.Dial("unix", c.config.Socket.Path)
if err != nil {
log.WithFields(logrus.Fields{
"error": err,
"path": c.config.Socket.Path,
}).Fatal("Could not connect to the UNIX socket")
}
return conn
}
// Send a string to the UNIX socket. Terminate the program with an error if
// some form of IO error occurs.
func (c *TClient) send(conn net.Conn, data string) {
_, err := conn.Write([]byte(data))
if err != nil {
log.WithFields(logrus.Fields{
"error": err,
"path": c.config.Socket.Path,
"data": data,
}).Fatal("Could not write to the UNIX socket")
}
}
// Send a command to the server then disconnect.
func (c *TClient) SendCommand(command string) {
conn := c.getConnection()
defer conn.Close()
c.send(conn, command)
}
// Request an update by sending the selector and force flag to the server, then
// wait for the server to respond. Returns true if the server responded that the
// updates were executed without problem.
func (c *TClient) RequestUpdate(selector string, force bool) bool {
command := "U"
if force {
command += "!"
} else {
command += " "
}
command += selector
conn := c.getConnection()
defer conn.Close()
c.send(conn, command)
buf := make([]byte, 2)
nr, err := conn.Read(buf)
if err != nil {
log.WithFields(logrus.Fields{
"error": err,
"path": c.config.Socket.Path,
}).Fatal("Could not read server response from the UNIX socket")
}
if nr != 1 {
log.WithFields(logrus.Fields{
"path": c.config.Socket.Path,
}).Fatal("Invalid response from server")
}
return buf[0] == 49
}